It’s somehow already been 10 years since Ernest Cline’s Ready Player One was published, but we still can’t quite forget James Halliday’s lush virtual world, OASIS, and Wade Watts’s delightful nostalgia-filled treasure hunt. If you’re on the hunt for something equally fun and fast-paced, these 8 audiobooks are exactly what you’ve been looking for.
Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything.
Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible.
With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize.
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations.
Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity already reached the surface generations ago. Vast cities and sprawling parks spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
The company says Otherworld is amazing—like nothing you’ve ever seen before. They say it’s addictive—that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.
Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.
In order to develop a secure defense against a hostile alien race’s next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew ‘Ender’ Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn’t make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
The RAGE tournaments—the Virtual Gaming League’s elite competition where the best gamers in the world compete in a no-holds-barred fight to the digital death. Every bloody kill is broadcast to millions. Every player is a modern gladiator—leading a life of ultimate fame, responsible only for entertaining the masses.
Chosen to be the first female captain in RAGE tournament history, Kali Ling is at the top of the world—until one of her teammates overdoses. Now, she must confront the truth about the tournament. Because it is much more than a game—and even in the real world, not everything is as it seems.
“Are you happy with your life?”
Those are the last words Jason Dessen hears before the masked abductor knocks him unconscious.
Before he awakens to find himself strapped to a gurney, surrounded by strangers in hazmat suits.
Before a man Jason’s never met smiles down at him and says, “Welcome back, my friend.”
In this world he’s woken up to, Jason’s life is not the one he knows. His wife is not his wife. His son was never born. And Jason is not an ordinary college physics professor, but a celebrated genius who has achieved something remarkable. Something impossible.
For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires.
But she can’t code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.
Until now. Because WAVE, the world’s biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal’s dad.
Looking for Book Recommendations?
• Looking to share your love of books? Our handy Book Clubbin’ questions make it super easy to start a book club. Or, Netflix n’ buddy-read with this year’s book-to-screen adaptations (just be prepared for the perennial debate: is the book better than the movie/show?).
• If you’re looking for something extra, we’ve got author and narrator interviews to give you a gleam inside their worlds.
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